Power and thermals for the NVIDIA Quadro K600 are a TDP (Thermal Design Power) of 41 watts. The raw technical specs of the Quadro K600 are: 192 total shading units (general purpose parallel cores capable of processing different aspects of the graphics pipeline), 16 texture mapping units (specialised processors in texture operations, this determines the texture rate) and 16 render output processors or units (the final step in the rendering pipeline, responsible for rasterising the image)
Newer APIs are usually more efficient allowing for better performance in games and better graphical effects. In addition, in cross platform titles OpenGL 4.5 features are supported. Furthermore, it a texture fill rate of 14 Gigatexels/s, the number of pixels the GPU can rendering per second.Īs for rendering API support, the Quadro K600 supports up to DirectX 11. The performance specs of the Quadro K600 are this NVIDIA GPU has a pixel rate of 4 Gigapixels/s, the number of pixels the GPU is capable of outputting every second. A higher clock does not guarantee better performance by itself, this also depends on the number of shading units and other elements of the pipeline. The core clock is directly related to the performance of a GPU, the higher the clock the more processing can be done per second. In terms of clock speed, the Quadro K600 GPU core runs at a frequency of 876 MHz. If you run out of memory, you will experience poor performance as the GPU needs to swap data in and out of the memory as it is used. More memory is beneficial when gaming a high resolutions as the memory needs to store the framebuffer and all of the game textures. The Quadro K600 has 1 GiB of DDR3 memory with a total memory bandwidth of 27 GB/s.
This chip has a bad gaming score at 3% in our GPU benchmark.